Remarkably, hardly many people are playing high-quality (AAA) games on their iPhones and iPads. This is in line with App figures statistics. The business examined downloads of games that demonstrated the capabilities of the most recent iPhone 15 Pro, such as Assassin’s Creed Mirage and Resident Evil Village.

The outcomes, nevertheless, are unimpressive. For instance, since its June debut, Assassin’s Creed Mirage has had over 123,000 downloads, but only roughly 3,000 players have paid the $49 price for the entire game. The average number of downloads each day is fewer than 3,000.In a similar vein, hardly many people have played Resident Evil 4, which was launched in December for iPhones. Only 7,000 of the over 357,000 downloaders paid the $29 asking price to play the game through to the end.

These figures are insignificant when compared to well-known iOS free-to-play games. Analysts speculate that players on mobile devices like easier, more laid-back experiences. Rather of concentrating on high-end graphics, mobile gamers are drawn to games with distinctive art styles and easier gameplay that works well with touch controllers. These intricate, “Triple-A” games are usually made for bigger screens and physical controllers, two aspects that the largest iPhone, the 15 Pro Max, can’t quite equal. In summary, pleasure and accessibility appear to be more important to mobile gamers than complex graphics.

These AAA titles are becoming less accessible due to limits, which go beyond the mismatch in game styles. First of all, these games are limited to the priciest iPhone models the 15 Pro and Pro Max. Likewise, they are only compatible with iPads running the most recent M1 CPUs or higher. This eliminates a significant percentage of iPhone and iPad users who are unable to play these games at all.

There are rumors that Apple paid game companies to produce these high-end mobile versions in order to highlight the remarkable hardware found in their most recent iPhones. After all, the games continue to showcase the phone’s capabilities even if few users purchase them.

 

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